CEX-02 Dragonstriker II

CEGA Exo-Armors

dragonstriker2.png



Name: CXE-02 Dragonstriker II
Origin: CEGA Navy
Manufacturer: Lunar Aerospace Consortium
Weight:
Heavy Exo-Armor (62.5 tons)
Role: Heavy Assault, Strategic Warfare
Control System:
CAT-system (MPx1.67)
Powerplant: Fusion (cold)
Hydraulics: Standard
Sensors: Range 11km, Comm 1300km
Movement: Ground MA 3, Flight MA 12, MV +1
Propulsion Thrusters (4T, 4LL, 4RL, 28.1cp)
SERVO TYPE SPACE KILLS CP ARMOR SP DC CP TOTAL
Torso MW 0/14 14 14 MW:S 6 1 6 20
Head MW 3/6 6 6 HS:S 5 1 5 11
R. Arm
MW 0/7 7 7 HS:S 5 1 5 12
L. Arm
MW 0/7 7 7 HS:S 5 1 5 12
R. Leg
MW 0/7 7 7 HS:S 5 1 5 12
L. Leg
MW 0/7 7 7 HS:S 5 1 5 12
COMMAND ARMOR TYPE SPACE SP DC B. Mod CP
Torso LH:S 0/14 7 1 0.6 14
WEAPON WA RANGE KILLS DMG SHOTS BV CP LOC SPACE SPECIAL
Nuclear Missiles (x2)
-4 100 1 8K 2 - 2871.8 (5743.6)
RA, LA
2 Blast 1, Nuclear
Cluster Beam Cannon
1+1 8 5 4K Inf 3 46.1
CT
5 Warm-Up 1, Wide Angle 60’
Beam Cannon (x2)
1+1 14 5 5K Inf 1 13.6 (27.2)
CT
1 -
Quad Vulcan
2+1 6 1 1K 20 1 4.5 (18) T
1 Hits 4 times
Twin Vulcan
2+1 6 1 1K 20 1 4.5 (9) H
1 Hits 2 times
AM System (x2)
1+1 n/a 1 3K Inf 1 6.3 (12.6) RA, LA 1 AM-only
Claw (x2)
1+1 melee 1 3+1K Inf - 13.5 (27)
RA, LA
0 Quick, Ignores 1/2 SP
Blast 1: Missiles with this quality have a wide-effect explosion. They deal damage to the initial target they hit, as well as any targets in the surrounding six hexes. If the missile is shot down due to an AM Reaction, it detonates a number of hexes in front of the target equal to the number over the attack roll. If the target dodges, the missile instead detonates a number of hexes behind the intended target equal to the difference between the attack and dodge rolls. Blast missiles cannot be blocked. Targets within the blast radius may not dodge the explosion, but may block it with a shield.

Nuclear: These missiles automatically destroy anything in the hex that they strike, as well as everything in the surrounding six hexes. Anything within two hexes of the initial blast takes the ten times the damage of the missiles (80K) to all servos and hand-held weapons. Anything within four hexes of the initial blast takes the standard damage of the missile, also to all servos and hand-held weapons. Targets one hex away may not block with a shield, but targets between two and four hexes of the initial blast can. If doing so, only a single servo can be protected from damage. No targets in the nuclear blast radius may dodge the explosion.

Warm-Up 1: Weapons with this quality can only be used every other turn.

Wide Area 60: Weapons with this quality hit all units within a 60-degree angle with only a single attack roll. Allied units may not be excluded.


ADDITIVE FEATURES
LOC SPACE CP
Escape Pod
T 1 2
Heavy Striker Sensors
H 1 6
Target Analyzer
H 1 5
Cross-Linked Quad Vulcan
T 0 6
Weapon Mating Quad Vulcan
T 0 0
Cross-Linked Twin Vulcan
T 0 2
Weapon Mating Twin Vulcan
T 0 0
Interservo-Linked Nuclear Missiles
RA, LA 0 2
Cross-Linked Beam Cannons
CT 0 2
Vernier Space Efficiency
RA, LA -3 3
MULTIPLIER FEATURES
COST
A.I. Guidance System
x0.0
Thought Control
x0.5
Space Protection
x0.05
Maneuver Verniers
(5 CT, 8T, 3 RA, 3LA, 3RL, 3LL, MV +5)
x0.5
A.I. Guidance System: Every time the pilot spends MP to gain a bonus to an attack or defense, they roll an additional die and only keep the higher of the two results.

Thought Control: Every three Kills of damage to a servo causes the pilot of a Thought Controlled exo-armor to take one point of damage directly to the head, ignoring armor and other sorts of protection.


TOTAL CP
Base Cost
6032.6
Final Cost
6937.2

CEX-02 Dragonstriker II

The Odyssey Affair DeathmatchFM